![]() ![]() Your workers dutifully doling out victory point after victory point when completing features on the map you build tile by tile. We can create a map with a minutia of cites and roads, but they are for naught if you can’t score them at all. ![]() However nifty enough as that is, the real consternating decisions with consequences made are strictly due to those meeples. It’s nice seeing the medieval urban sprawl. It’s therapeutic in its own way, and at face value, maybe just a bit shallow for it to be a game worth remembering 20 years down the line.Īt some point, there has to be talk of strategy and tactics to make the game more interesting than a quaint puzzle to patch together-its depth not represented initially at a first or second play. Straight forward, to the point, but the end result is an emerging tapestry of tiles creating a satisfying map entwined with cities, roads, monasteries sprinkled throughout a pastoral background. Your table space, over time, will start to give way to tile placements, going this way and that. It’s an easy going experience, one that doesn’t stress the player in an ever growing, divergent decision tree. Road to road, city wall to city wall, field to field, uninterrupted in their continuous lines. The concept isn’t hard to understand just as long as you can connect and match the little features printed on those tiles. Pick up a random tile and place it on the table. The principal reason I fell intrigued by Carcassonne was its most obvious and persistent mechanic. And for a lot of people, this is what opened up new experiences into the hobby. What? A middle-age walled city in the south of France? This is where we’re playing? Farmers? Really? It challenged you in thinking about placement, or opportunity, or just concepts of what themes board games could take on. No longer was gaming dictated solely on the whims of dice. Not to malign those “classics” mind you, they have their place, but Carcassonne was part of the wave of modern board games in the early 2000s signaling a shift in what board games could be. Or rather, a reintroduction to board games coming from an early age of experiences fraught with the likes of Monopoly and Candy Land. On that alone, we can thank Carcassonne.Ĭarcassonne also introduced me to the modern gaming scene. You see it on logos, on t-shirts, and I’m sure on a few tattoos that gamers wear with pride. It’s the defacto symbol of the gaming community. If you aren’t aware of what I’m talking about go on and scroll down, I’ll wait…back? Yeah that thing. It introduced me to the meeple-that little guy that sits at the bottom of this page as the footer icon. Publisher: Z-man Games Created by: Klaus-Jürgen Wrede
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